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Pathfinder base attack bonus chart

pathfinder base attack bonus chart

Fortification (Ex) The monster has an 50 chance to treat any critical hit or sneak attack as a normal hit, as if wearing moderate fortif ication armor.
If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesnt wish.
As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die.
Frightful Presence (Ex) This special quality makes a creatures very presence unsettling to foes.If it succeeds, the opponent reduces the remaining duration it can hold its breath by 1d6 rounds.Always apply any modifiers to a characters speed before adjusting the characters speed based on armor or encumbrance, and remember that multiple bonuses of the same type to a characters speed dont stack.A creature cannot change shape to a form more than one size category smaller or larger than its original form.The rogue cannot draw a line to the sorcerer because the sorcerer is not adjacent to the ogre and does not threaten.Mental Static Aura (Su) Source PRG:OB A creature with this ability creates a field around it that makes concentrating difficult for those without this ability.Living creatures within 30 feet must succeed at a concentration check (DC 10 1/2 the HD of the creature with a mental static aura that creatures Charisma modifier) to cast a spell with a thought component.Huge (tall).

At that point, each additional level of the same class or a similar one is considered associated and increases the monsters CR.
Increased Threat Range free video slot halloween games Sometimes your threat range is greater than.
Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they arent in adjacent squares.
The only movement you can take during a full-round action is a 5-foot step before, during, or after the action.Roll the damage (with all modifiers) multiple times and total the results.The creature provokes attacks of opportunity when doing.In such a case, you may spend a full-round action to move 5 feet (1 square) in any direction, even diagonally.Afflicted lycanthropes only gain this ability in animal or hybrid form.For every 5 by which your attack exceeds your opponents CMD, you can drag the target back an additional 5 feet.The character takes a penalty on this roll equal to his negative hit point total.Characters without these feats cant attempt the special attacks detailed in those feats.Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.Some combat options can modify only this specific sort of action.

A character can also die from taking ability damage or suffering an ability drain that reduces his Constitution score to 0 (see Special Abilities).